Our last major update (War & Diplomacy) was focused on combat and interaction with the AI. For this update we’ve focused back on the city building and economy! It’s got a bunch of new stuff folks have been requesting. Let’s get right to the notes!
This is a 2×1 structure (shown on the right) that houses a bit more gold than two small treasure rooms. You can place them adjacent to small treasure rooms to make some creative building shapes (shown on the left).
This is another 2×1 structure, which can store more fruit than two small produce storages. This brings fruit storage closer to parity with the grain storage buildings.
This is a 3×3 structure that sits completely on top of an iron deposit. It produces more iron than 3 small iron mines but requires more space and more workers. It’s ideal for later in the game when you’ve got more of a worker surplus.
Features:
- Increased some text sizes on the Steam Deck.
- Increased damage of Greek Fire Tower
- Fixed rare issue where viking ships could get stuck on custom maps with a particular layout
- Fixed issue where AI could use suboptimal job priorities
- Fixed issue where large quarry/iron mine could be placed over trees
- Fixed issue with hazard pay when conquering an AI island
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Technical information
License | unknown | |
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Op. System | Windows |
Category | Simulation | |
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Downloads | 0 | |
Date Published | Oct 2nd, 2024 | |
Language | English | |
Views | 0 Last month's views0 | |
Author | ||
Last Modified | Oct 2nd, 2024 | |
Reviews | 0 | |
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