Our last major update (War & Diplomacy) was focused on combat and interaction with the AI. For this update we’ve focused back on the city building and economy! It’s got a bunch of new stuff folks have been requesting. Let’s get right to the notes!

This is a 2×1 structure (shown on the right) that houses a bit more gold than two small treasure rooms. You can place them adjacent to small treasure rooms to make some creative building shapes (shown on the left).

This is another 2×1 structure, which can store more fruit than two small produce storages. This brings fruit storage closer to parity with the grain storage buildings.

This is a 3×3 structure that sits completely on top of an iron deposit. It produces more iron than 3 small iron mines but requires more space and more workers. It’s ideal for later in the game when you’ve got more of a worker surplus.

Features:

  • Increased some text sizes on the Steam Deck.
  • Increased damage of Greek Fire Tower
  • Fixed rare issue where viking ships could get stuck on custom maps with a particular layout
  • Fixed issue where AI could use suboptimal job priorities
  • Fixed issue where large quarry/iron mine could be placed over trees
  • Fixed issue with hazard pay when conquering an AI island